Spells

The spell system consists in using spells that evolve as the player reaches higher levels. It uses the same words for every vocation but with different spells for every vocation/specialization. Non-specialized vocation spells will usually not evolve as much as specialized ones. Spells can be improved using spell forge.

The default magic words are:   Most of the spells have three stages, these evolve as the character reaches levels 60, 100.
 * Attack: uto, exi, ino, max
 * Healing: curo, curator
 * Support: adito, lux, celero, utor, anima
 * Special: mor

The secret of all PVE and PVP is the soul attribute. The most powerful spells use large amounts of soul, so the player will not have to hold his attention in his character mana amount, which is secondary. In a battle with a higher duration, the player will not possess enough resources to keep fighting if he does not have a efficiente solution to soul recharge. Because of that, there is a spell which use the character mana or health to reload your soul points. There are also Alchemy potions that can be mixed for such.

The spells stages are represented by the magic words: 'name', 'vex name' and 'crucio name' as in the example: curo, vex curo and crucio curo. All of these represent the same spells but with different stages with different requirements/attributes such as: damage formula, mana, soul, effects, etc...

Another restricts lays in the spell 'anima', where the third stage of it can be used only by players with Ardan Account; the other two stages are free for everyone.