Crafting Research

First of all, this research was done in order to find out the difference between succesfully crafting an item and failing in doing it, and how that affected the skill progress.

The results were..pretty odd indeed.

I've used 3 different characters. 2 warriors and a wizard, in order to check if there were any significant difference in skill advancing using two opposite vocations.

Don't worry, there are no differences between them.

Remember everything tested here is done by a normal player. So, this is not the absolute truth, as I don't know what's "behind the scenes".

Crafting Research
This first research was done using the same combination of items (Red crystal splinter + 1 piece of steel).

It was tested in 3 different characters from 10 to 13 Crafting Skills (3 Skill Levels)

Crafting Points
When everything started, I was going to use a system of "points" to evaluate differences between succesful crafts and failed ones.

That system couldn't be used, because it seems that crafting is actually not managed that way, even tough in the system's explanation it clearly says that you get way less experience while failing.

Well, discard that and let's see some information I've gathered regarding the topic.

Character #1
This character was a warrior class (Not relevant.) Crafting 10 to 11 This character crafted 5 items and failed in 3 before he advanced.

That makes a total of 8 Crafting "tries". Crafting 11 to 12 This time it crafted 8 items and failed in 3 before he advanced.

That makes a total of 11 Crafting "tries". Crafting 12 to 13 Finally, this character crafted 7 items and failed 7 times before he advanced.

That makes a total of 14 Crafting "tries".

Character #2
This character was a wizard class (Not relevant.) Crafting 10 to 11 This character crafted 5 items and failed in 3 before he advanced.

That makes a total of 8 Crafting "tries". Crafting 11 to 12 This time it crafted 6 items and failed in 5 before he advanced.

That makes a total of 11 Crafting "tries". Crafting 12 to 13 Finally, this character crafted 11 items and failed 3 times before he advanced.

That makes a total of 14 Crafting "tries".

Character #3
This character was a warrior class (Not relevant.) Crafting 10 to 11 This character crafted 5 items and failed in 3 before he advanced.

That makes a total of 8 Crafting "tries". Crafting 11 to 12 This time it crafted 10 items and failed in 1 before he advanced.

That makes a total of 11 Crafting "tries". Crafting 12 to 13 Finally, this character crafted 8 items and failed 6 times before he advanced.

That makes a total of 14 Crafting "tries".

Conclusion
In order to get to 11 crafting: What this basically means is that all of them had 62,5% chances to succesfully craft an item.
 * First character crafted 5 items and failed 3.
 * Second character crafted 5 items and failed 3.
 * Third character crafted 5 items and failed 3.

And we can clearly see that all of them required the same amount of crafted and failed items to advance.

In order to get to 12 crafting: What this basically means, getting an average on all of this characters is that they had approximately 72,73% chances to succesfully craft an item.
 * First character crafted 8 items and failed 3.
 * Second character crafted 6 items and failed 5.
 * Third character crafted 10 items and failed 1.

This time we are starting to see the odd part of this. At first look, you can clearly notice that the third character only failed 1 time! Still, it didn't matter, as he advanced just with the same Crafting "try" the other two did.

In order to get to 13 crafting: This final time, the chances of getting a succesful item appeared to be 61,90%
 * First character crafted 7 items and failed 7.
 * Second character crafted 11 items and failed 3.
 * Third character crafted 8 items and failed 6.

Again, it seems that the number of succesfully crafted items didn't matter, the second character theoretically should have advanced earlier than the other two.

Final Notes

 * These succesful chances are not tested properly, it would require several more characters in order to have a reliable information in that subject.
 * Even tough the amount of tries for each skill level in this research goes 3 by 3. There's not enough information to assure it's like that for every crafting skill higher than 13.
 * While attempting to level up your Crafting skill, the only thing that matters is how many "tries" you do. Succesful crafting tries are the same as failed ones.
 * This research doesn't apply to fragments because they're supposed (Will make a research on that soon.) to speed up advancements.

''Hope you guys enjoyed the research. See you next time!''

Dragon Arrow.